![]() ![]() The simple puzzle and exploration feel like they will remain fun for that sort of shorter game experience. With an estimated playtime of 4-5 hours, I think Minute of Islands has a lot of potential. This feels like a good thing for anyone looking for a reasonable challenge in their puzzle games. When I asked if the puzzles I faced were indicative of the puzzles overall I was told they were. They were difficult enough to feel like overcoming them was an accomplishment, but not so challenging as to hinder the flow of the narrative. And while they didn’t reinvent the puzzle wheel, they were implemented well. Pushing boxes and pulling levers were the crux of the challenges. The puzzle elements I got to experience were fairly standard fare. Most of these paths ended in a small moment where Mo recalled something from her past or how something in the scene made her feel. And while the path is fairly clearly set, there are small side areas that can be explored. Minute of Islands‘s exploration has Mo scaling cliffs, making jumps, and navigating the various passages presented in this 2D environment. The bulk of the game’s moment-to-moment gameplay is split between exploration and puzzle-solving. This balance allowed me to enjoy my time with the game while expecting some hard narrative beats further into the game. It manages to balance the overlaying danger present in the story, with a lighthearted character design almost reminiscent of a children’s book. Boasting a hand-drawn style, this game creates a wonderful visual feeling. There were, however, a number of strongly delivered game elements I got to experience. ![]() While my time with this game certainly established an atmosphere that reminded me of other narratively driven games, such as last year’s Sea of Solitude, I wasn’t able to experience those narrative beats that must be executed perfectly for the game to shine. This is also a struggle for Minute of Islands. Yet, it is those beats that compel players through such games. Developers don’t want to spoil big story beats before people get their hands on the finished product. Games built on their narrative are hard to demo. ![]() She is only able to do this thanks to a gift she was given by a giant – A tool that will allow her to repair the machines that have long kept her islands safe from the threatening fog. Mo is a young girl who sets out to save her home islands from a corruptive fog that threatens everything she knows. Minute of Islands is a 2D narratively driven puzzle game published by Mixtvision and developed by Studio Fizbin. ![]()
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